A Bird Story – Review

I loved To The Moon. I’m pretty sure I cried at the end, because it touched on so many themes I hold dear, and it did so beautifully. That’s why, when I saw that A Bird Story had been released, I didn’t hesitate, I didn’t wait for a sale or anything, I just went in blind and bought it. I don’t do it with many games. Continue reading A Bird Story – Review

Catherine – Part 1: Ludonarrative Nightmares

I bought Catherine without knowing much about it. I had passively absorbed enough information to know that it was the kind of game I’d be very interested in, if not downright love – enough that I went back to my old PS3 to play it. (No screenshots this time, I have no capture card, but do not worry, I don’t plan to talk about other console games any time soon) At the same time I didn’t know anything about it going in: I knew it was about love and relationships, somehow, but I didn’t know it would be about cheating or mythological creatures, and I definitely didn’t know about the block puzzles. Which is why, when I started the game, I carelessly selected the hard difficulty as I always do. (Most games are easy, she said, at least this way I get some semblance of a challenge, she said.) Was I ever wrong… Continue reading Catherine – Part 1: Ludonarrative Nightmares

Machinarium

While last time we talked about The Swapper, a game that almost begs the player to do research and read about philosophy, Machinarium is nearly the polar opposite: most often described as minimalist, it contains no verbal exposition, and the storytelling only happens directly on screen or in animated vignettes. Saying that it goes out of its way to hide the plot and backstory perhaps would be too much, but the story you get by simply going through the game without digging is really not that interesting, and in fact I’m surprised that the majority of users on Steam remarked about how they enjoyed story and characters. All the credit, I suppose, goes to the gorgeous art style, that alone manages to make the world come alive and makes characters likeable and relatable. Continue reading Machinarium

The Swapper

The Swapper is a game that appealed to my intellect a lot more than it engaged my heart, and as such it is perhaps an odd place to start this…. whatever this blog is. Anyway, it left me feeling curious, and interested, but not fascinated, except for the final scene. I’m not saying that as a negative judgement, although I usually do prefer to be emotionally engrossed, but in this sense it’s a unique approach to storytelling in a videogame. Continue reading The Swapper

Melody is actually serious, when she's not meowing