On Defending Myself from Videogames

This post stems from a few annoyances I’ve always had about gaming, but I have never found much support in this regard among gamers, even though what I’m going to say isn’t new. It’s an issue that has always been there for me. Sometimes it’s more apparent, sometimes it’s hidden in the background, but it never really goes away. I also know I’ll probably never feel really satisfied with my formulation of the problem. Given the nature of the subject, I’m going to talk about ‘me’ as opposed to using more universalistic language, in hope that it will foster empathy and discussion instead of a feeling of confrontation. But I do have a strong belief that these things do not only apply to me. Continue reading On Defending Myself from Videogames


Catherine – Part 3: Freedom from Nightmares

Catherine has 3 branches of endings (Katherine, Freedom and Catherine), for a total of 8 different outcomes. Although some of them are designed as “good” and “bad”, none of them are completely undesirable or “wrong”, and there is no “objectively best” ending either. After all, Astaroth/Ishtar suggests that there are no correct answers, no right way to navigate the game. And it’s true. But I believe one ending is inherently more faithful to the spirit of the story. And here’s why. Continue reading Catherine – Part 3: Freedom from Nightmares

Catherine – Part 2: Ideological Nightmares

Hello, reader! May I ask you a few questions before we start? I may? Great. Because I won’t let you read anything else until you answer.

  • 1st question: How are you feeling today? A) Best day of my life – B) Worst day of my life
  • 2nd question: What did you think of part 1? A) Best article I’ve ever read, I don’t need to read anything else ever – B) Worst article I’ve ever read, it’s ruined reading for me forever
  • 3rd question: Does life begin or end at marriage? A) It begins – B) It ends

If you’ve answered A to the 2nd one, you can continue. Otherwise… errr, I guess you’re welcome anyway ^_^ Continue reading Catherine – Part 2: Ideological Nightmares

A Bird Story – Review

I loved To The Moon. I’m pretty sure I cried at the end, because it touched on so many themes I hold dear, and it did so beautifully. That’s why, when I saw that A Bird Story had been released, I didn’t hesitate, I didn’t wait for a sale or anything, I just went in blind and bought it. I don’t do it with many games. Continue reading A Bird Story – Review

Catherine – Part 1: Ludonarrative Nightmares

I bought Catherine without knowing much about it. I had passively absorbed enough information to know that it was the kind of game I’d be very interested in, if not downright love – enough that I went back to my old PS3 to play it. (No screenshots this time, I have no capture card, but do not worry, I don’t plan to talk about other console games any time soon) At the same time I didn’t know anything about it going in: I knew it was about love and relationships, somehow, but I didn’t know it would be about cheating or mythological creatures, and I definitely didn’t know about the block puzzles. Which is why, when I started the game, I carelessly selected the hard difficulty as I always do. (Most games are easy, she said, at least this way I get some semblance of a challenge, she said.) Was I ever wrong… Continue reading Catherine – Part 1: Ludonarrative Nightmares