Machinarium

While last time we talked about The Swapper, a game that almost begs the player to do research and read about philosophy, Machinarium is nearly the polar opposite: most often described as minimalist, it contains no verbal exposition, and the storytelling only happens directly on screen or in animated vignettes. Saying that it goes out of its way to hide the plot and backstory perhaps would be too much, but the story you get by simply going through the game without digging is really not that interesting, and in fact I’m surprised that the majority of users on Steam remarked about how they enjoyed story and characters. All the credit, I suppose, goes to the gorgeous art style, that alone manages to make the world come alive and makes characters likeable and relatable. Continue reading Machinarium

The Swapper

The Swapper is a game that appealed to my intellect a lot more than it engaged my heart, and as such it is perhaps an odd place to start this…. whatever this blog is. Anyway, it left me feeling curious, and interested, but not fascinated, except for the final scene. I’m not saying that as a negative judgement, although I usually do prefer to be emotionally engrossed, but in this sense it’s a unique approach to storytelling in a videogame. Continue reading The Swapper